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Answer by IIMCMXCII

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I'm actually new at this stuff, but hopefully this helps. __________ **One Shoot** = turn off **Looping** _____________________ **Autodestuct** = create a new Javascript, and attach this to your particle #pragma strict function Start () { } function Update () { if (!particleSystem.IsAlive()){ Destroy (this.gameObject); } } ________________________ **Tangent Velocity** = I *think* you can get the same effect if you mess around with **Shape**, which is in between "Emission" and "Velocity over Lifetime", as well as messing around with the **Start Speed** _________________________ Good luck!

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