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Answer by IIMCMXCII
I'm actually new at this stuff, but hopefully this helps. __________ **One Shoot** = turn off **Looping** _____________________ **Autodestuct** = create a new Javascript, and attach this to your...
View ArticleAnswer by IIMCMXCII
I'm actually new at this, but hopefully this helps. *One Shoot* = turn "Looping" off *Autodestruct* = `#pragma strict function Start () { } function Update () { if (!particleSystem.IsAlive()){ Destroy...
View ArticleAnswer by hvilela
[Check this answer.][1] [1]: http://answers.unity3d.com/questions/242555/autodesrtuct-property-of-particle-system-in-350f5.html
View ArticleAnswer by citizen_rafiq
1. unchecked looping 2. explositonTransformation.particleSystem.transform.position=this.transform.position; 3. explositionTransformation.particleSystem.Play();
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